In the last Unity3D article, some of the features in the program were mentioned. In this article, we would like to mention one interesting feature, which is the use of GPS in Unity3D, especially for beginners. Because the program has relatively simple use of GPS.
This article introduces Unity3D, a very popular game creation program. Because there are so many facilities needed to make a game. Called quite complete, such as the manipulation of three-dimensional objects, gravity, system movement of objects, can create games on multiple platforms for example. Controlling objects requires knowledge of a programming language which can be practiced.
The article discusses the use of the LittleFS library and introduces a library developed for use with the esp32 microcontroller, which includes a plugin for the Arduino IDE for uploading files to the microcontroller’s ROM. Make it convenient to load data to store and run. For this reason, if programmers find it difficult to transcode HTML/CSS/JavaScript to be a string manually and switching to uploading files to esp32 and reading the web files directly to use will be something that will require training to use LittleFS as a reliable library.
In this article, we will learn about GPIO (General Purpose I/O) or pin connect to an external device of microcontroller with C++ of Arduino using esp8266 as reference chip. This can be applied to Arduino Uno, Arduino Mega or STM32 as well. Under this article, we describe the duty of the pin, output and the input signal.
This article describes the methods of Wire.h, a class for communicating with devices over an I2C bus that uses two signal wires called SDA and SCL to transmit data between them. We have quite a number of articles about this type of communication and used as the main bus to develop devices by yourself and run through the bus, for example, articles on using esp8266 to connect to Arduino Uno or using esp8266 with stm32f030f4p6, etc.